Recently IGN named the Silent Hill 2 remake the scariest game of all time. Well, what if I told you that the creator of the series, Keiichirō Toyama, was back with his latest creation, Slitterhead. I’ll be completely honest, the only thing I know about Slitterhead was learned from watching the trailers. Giant creepy monsters are roaming all over the city and it’s up to you, the player, to defeat them by jumping in and out of different people around the city. Honestly, it looks like a bigger budget Eternights mixed with the mechanics of Watchdogs Legion. Hopefully, that’s exactly what this game is because those are two of my favorite games of the past few years. But trailers can be misleading. So, Slitterhead, is it worth buying on day one?
Oh! Before you scroll any further to see the reviews, I came across a fantastic video from Game Rant’s Joshua Duckworth and Bilal Kaakati that covers the history of director Keiichirō Toyama and looks into the team’s approach to making this unique new horror game. Even if Slitterhead ends up not being for you, I would say this video is perfect for anyone interested in seeing what goes into making such a unique title such as this.
Review Round-Up:
Slitterhead is a weird horror game. The combat is a bit stiff, it reuses environments (and sometimes missions), and lacks voice acting outside of the occasional fully-voiced scene. Yet it’s probably the most refreshing game I’ve played in a while, and is far more than the sum of its parts. Behind that veneer of rust and dirt is a compelling storyline that uses its horror elements to craft a brilliant mystery that had me rethinking the entire story constantly. – Scott McCrae, techradar
I love Slitterhead. I love it despite the fact there’s a lot about Slitterhead I don’t like very much. A little like that lad you went to school with that you barely liked then and like even less now in adulthood, Slitterhead is crass and seedy and pretty gross. Your other half keeps asking why you don’t just ghost him if he’s that bad, but the truth is, you’re kinda crass, seedy and pretty gross, too. He just brings it out in you, the same as Bokeh Game Studios apparently brings this out in me. – Vikki Blake, Eurogamer
Slitterhead is like picking up a forgotten PS3 gem in a second-hand store on a whim. And not just because NPCs look like potatoes and the movement is a bit floaty, but because it harkens back to a time when publishers were more interested in exciting new ideas and game mechanics than photorealistic graphics and trends. – James Troughton, The Gamer
Last but certainly not least, if you liked what you’ve read and watched, then, by all means, head on over to the PlayStation Store, Microsoft Store, or STEAM to pick up Slitterhead. All you need to do is click the image below and you will be taken to the store of your choosing. Also, I lied. One final, final thing, thank you for checking out the site. If you like this type of content, the Thinks of a Thoughter Games Release Radar will be doing this for every interesting game released this N November.





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