
The relationship between “John Doe” and Bruce Wayne is one of the most memorable ones I’ve experienced in a video game in quite some time. Often I found myself thinking about the fact that this guy is The Joker. He’s destined to become a psychopathic killer, right? The brilliance of TellTale twisting the Batman tale into an incredibly original take on the character and his world resulted in me actually thinking I could prevent The Joker from becoming what every book ever told me what he would become. No matter how many conversations I had or things I witnessed, I just kept thinking that if I could save “John,” I’d be one step closer to not only saving Gotham but one step closer to becoming the best Batman possible.
Maybe it was the fact that John seemed so naive that kept me always coming back to help him or maybe it was the simple fact that anytime he was around, I laughed. Either way, going through all 5 episodes with John constantly floating around, either in the background or very much in the foreground made the game a constant gamble. While I worried about upsetting Catwoman or Commissioner Gordon and was always desperate to make the right decision, I always thought to myself that no matter the mistake, I’d be able to win them back. With The Joker though, every conversation, every interaction, I always felt like I was one wrong move away from making today a very bad day. He feels like a literal walking time bomb, a little kid with the power of a nuclear bomb at his fingertips.
Season 2’s conclusion of Batman and The Joker’s story ranged from hilarious to heartbreaking. The work that was done with these two characters was so impressive that I anxiously wait for Season 3. There’s still so much story to tell and with how impressive the writing was for this season, the possibilities for season 3 are endless.

